I’ll be working through some programs here in Max/MSP/Jitter, Quartz Composer, Impure, and maybe some other environments as well. Today I’m starting with a rather sophisticated little patch that models the children’s game “best friend, worst enemy” in a 3-D environment.
The combination of Omek Beckon and the BeagleBoard-xM provides developers with a low-cost solution for adding gesture recognition to devices using embedded processors, and is an ideal solution for educators and independent developers looking to research or experiment with gesture recognition.
Just the description alone – “an experimental performance by Jessica Earley featuring hyperbole, puppetry, dance, awkwardness, honesty and video projections to tell a story about heartbreak and healing” – was enough to conjure images of the kind of experimental performance art that was all the rage 40-plus years ago, but too often earns eye-rolls from today’s cynical audiences. “Hyperbolic” seems like the last adjective one might apply to the demure Earley, who I previously knew mostly through her visual art and past collaborations with performance artist Brian Feldman.
Pulsu is a project that empirically analyzes which are the mechanisms that plants use to communicate and also how their own biological processes are a manifestation of communication, seemingly intangible to our senses.
The Depth Sense 311 (DS311) is a time-of-flight (TOF) 3D camera. It is suitable for short (15cm to 100cm) as well as long range tracking (150cm to 400cm). Ideal product for indoor use - home entertainment use, serious gaming, advertising campaigns, healthcare and more. DS311 cameras are available as professional kits as well as white label products for OEMs. The camera comes with a DepthSense SDK or camera API which gives you access to the depth, confidence and RGB image data. The API is available for Windows and Linux.
Want to take 3D pictures? Need cool things to make with your 3D printer? This 3D camera build uses a Structured lighting technique to create a 3D representation that can be rendered with any 3D software. Structured lighting is basically a set of images that are sequentially projected onto a scene and captured with an ordinary CMOS camera. The deformation of the structured light is ran though an algorithm to determine the depth at each pixel. The resulting X,Y and Z coordinates (3D point cloud) are used to reproduce a 3D model of the scene.
Searchlight is a co-operative, physical game for two players, created for the Hide&Seek Weekender 2012. Though it’s a physical game, played with wooden blocks and balls, it’s facilitated through technology: a Kinect and a projector, connected to a computer.
Drawscript is an extension for Illustrator (a tool from Adobe® Creative Cloud) It generates graphics code from vector shapes in realtime. Obj-C C++ JavaScript Processing ActionScript 3 JSON Raw Bezier Points
Unlike film and television, theater is unfinished until the audience completes the equation. When you enter the theater nothing is guaranteed; you do not really know what is going to happen. How you watch and what you are doing while you watch will have an impact on what is happening on the stage. The potential for a powerful communal experience in the act of coming together is a constant incentive to going to the theater. The audience teams up with one another to have an impact upon the stage and also learns from one another how to watch the play.