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tutorial

Invalid argument supplied for foreach() in /modules/taxonomy/taxonomy.module on line 1293. – Drupal Developers – Edge Three Sixty

Fri, 01/24/2014 - 12:29 -- rprice

Believe it or not, this error is connected to an issue with a Node that hasn’t been properly deleted from your system, or is being called from elsewhere. To sort this out you actually need to open up /modules/node/node.module and navigate to the function: function _node_index_node

drupaleasypodcast
tutorial

Overview | Light Painting with Raspberry Pi | Adafruit Learning System

Mon, 11/11/2013 - 10:24 -- rprice

Light painting is an artistic photographic technique combining long exposure times with lights in motion. Traditionally these images have been hand-painted with a penlight…but more recently, affordable microcontrollers and addressable RGB LEDs have brought a new high-tech twist to the idea. A few such projects have been featured on tech blogs, most notably the LightScythe by Gavin “The Mechatronics Guy,” which uses an Arduino and a two meter bar of LEDs. The resulting photos, with their intense colors and mid-air suspended images, have been super popular, and rightfully so.

tutorial
photography
battideas

Restore an Apple Partition Map

Sun, 08/18/2013 - 11:16 -- rprice

And then, disaster strikes. Cause “initialize” means something entirely else. The Disk Management tool has just overwritten the APM with a Master Boot Record (MBR) and all partition information seems lost. That is exactly what happened to me last week. After extensive searches on the internet...

help
tutorial
hard_disk
mac
command_line

#AltDevBlog » The Game Entity – Part V, Future Ponderings

Wed, 07/24/2013 - 05:09 -- rprice

Previous Posts The Game Entity – Part I, A Retrospect The Game Entity – Part II, The Life Cycle and Processing Architecture The Game Entity – Part III, Components The Game Entity – Part IV, Game Systems

tutorial
entity_component
gamedev

Entity/Component Game Design: A Primer | Piemaster.net

Wed, 07/24/2013 - 05:04 -- rprice

There are buckets of great articles out there explaining the entity/component game design paradigm from different perspectives, and it’s the kind of concept where your understanding really benefits from a broad exposure. Below is just a handful of the ones I’ve found useful in my adventures. You can, of course, find plenty more by Googling “entity component game”.

Programming
tutorial
entity_component
gamedev

Beaglebone: Video Capture and Image Processing on Embedded Linux using OpenCV | derekmolloy.ie

Mon, 07/22/2013 - 12:55 -- rprice

How do you use OpenCV to capture and image process frames so that you can build computer vision applications under Linux on the Beaglebone – I do this using the boneCV.cpp program as described below. This code uses the OpenCV library which is available on the Angstrom distribution of the Beaglebone. Finally, I write a small program boneCVtiming.cpp to test the performance of the Beaglebone black for capturing and processing image data.

computer_vision
tutorial
beagleboard
linux
Video
battideas

John Jannone on Visual Programming | Visual Programming for the Performing Arts

Wed, 05/08/2013 - 05:39 -- rprice

I’ll be working through some programs here in Max/MSP/Jitter, Quartz Composer, Impure, and maybe some other environments as well. Today I’m starting with a rather sophisticated little patch that models the children’s game “best friend, worst enemy” in a 3-D environment.

Programming
interactive
max_msp
tutorial
battideas

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